Create an online multiplayer game in Unity and integrate NFTs using the NEAR blockchain.
This course includes:
- 9.5 hours of on-demand video
- 1 article
- 13 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of completion
New
4.7
(9 ratings)
Created by Morgan Page
What you’ll learn
- Multiplayer networking using Fish-Net
- Remote Procedure Calls, Network Animations, Ownership, Network Instantiation
- Blockchain integration using the NEAR blockchain
- Animation & 2D character rigging
- C# concepts covered such as variables, events, and inheritance
Course content
6 sections • 46 lectures • 9h 22m total lengthCollapse all sections
Introduction3 lectures • 8min
- IntroductionPreview03:20
- PrerequisitesPreview04:47
- Don’t miss the downloads!00:07
Unity Basics12 lectures • 1hr 59min
- Project SetupPreview03:55
- The Unity Editor19:22
- 2D vs 3D15:11
- Bouncing Ball13:58
- First Script11:58
- Public Variables08:18
- Delta Time03:14
- User Input14:06
- Collision05:29
- Physics Move05:48
- Jump around tangent05:48
- New input system11:49
Unity Intermediate20 lectures • 3hr 6min
- Starting the game12:01
- 2D Rigging Cont.05:41
- Character Rig Copy05:18
- Character Move09:44
- Inverse Kinematics12:12
- Animations29:04
- Flip06:50
- Stabby Stabby05:36
- Stabby animation06:47
- Stabby IK05:32
- Walk don’t be stabby!05:06
- Attack layer06:15
- Stab attack input07:25
- Character switching12:10
- Prefabs03:39
- Health12:16
- Health bar12:49
- Flipping health bar11:07
- Damager12:27
- Friend saver04:26
Unity Multiplayer6 lectures • 55min
- Import Fish-Net05:14
- Network Manager03:07
- ParrelSync02:55
- Network Transform09:10
- owner & Network Animator13:49
- Network Health20:39
Blockchain4 lectures • 2hr 38min
- Creating a Mint Site01:11:41
- NFTs in Unity09:28
- NFTs & Multiplayer51:47
- Create an NFT Smart Contract24:56
The End1 lecture • 37min
- The Pub36:32
Requirements
- Some basic programming experience would be advantageous
Description
Create an online multiplayer game in Unity and integrate NFTs using the NEAR blockchain.
What you’ll learn:
- Multiplayer networking using Fish-Net.
- Remote Procedure Calls, Network Animations, Ownership, Network Instantiation
- Blockchain integration using the NEAR blockchain
- Animation & 2D character rigging
- C# concepts covered such as variables, events, and inheritance
What’s included:
- Unique character and environment art usable in your own projects
- Full source code for the finished game
- Certificate of completion
Have you always wanted to create a multiplayer game but didn’t know how to get started? This course will take you from zero to hero in just a few hours.
Want to add your game to the blockchain and integrate NFTs right into your gameplay? By the end of this course, you will have created your own smart contract, deployed it to the blockchain, and integrated it into your game.
Testimonials from other courses:
Exactly what I was looking for. Hooks, canvas, and roguelikes. Lots of good design patterns as well, at least so far. I will be going through this course but trying to implement the features using typescript. Please continue with another intermediate course. Thanks much.
Alex Barber
Very cool what you can do in under 3.5 hours! Morgan breaks down core concepts and gives you an overview of all the tooling needed to be successful with your game idea. Nice pacing and fairly comprehensive! Would love to see a more in depth discussion about grouping and managing assets and resources in both Tiled and Phaser. Great Tutorial!
Tech Ninja | Web & IT
Who this course is for:
- Budding game developers that want to get to the next level